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cr0m |
SW conversion
May 21 2008, 6:20 PM EDT
I started the SW conversion, but left off picking skills, hindrances and edges because I know Kolja did some work on him already. The cymbals are as throwing axes, like we agreed. I bought him a chain hauberk because his D&D version had a chain shirt, but it's 300 gold! Which leaves him with only 50 left, and pretty much broke.I also changed the name of "infravision" to "low-light vision" because infravision is too scientific-sounding and bugs me. Otherwise they're the same. Do you find this valuable?
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thickets |
1. RE: SW conversion
May 23 2008, 3:47 PM EDT
The mini looks more like a full orc than a half orc if you want to do it that way. Doesn't matter too much to me.
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cr0m |
2. RE: SW conversion
May 23 2008, 4:06 PM EDT
If you don't mind, let's keep him half-orc because it's already in the rulebook. We could do an orc, but we'd have to homebrew it.
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cr0m |
3. RE: SW conversion
May 23 2008, 4:07 PM EDT
By the way, can you finish him up or do you need Kolja for that?
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thickets |
4. RE: SW conversion
May 23 2008, 6:10 PM EDT
I can probably find a few minutes to take a serious look at the stats before we play. But maybe it would be best to save it since others will be making up their characters before we play anyway.
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cr0m |
5. RE: SW conversion
May 23 2008, 7:03 PM EDT
Okay, sure. I just asked because I thought you and K already did him up.
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thickets |
6. RE: SW conversion
May 24 2008, 12:45 AM EDT
He sent me this: Subject: Savage Goregargler Half-Orc (Unkill Goregargler) Agility: d6 Smarts: d6 Spirit: d10 Strength: d6 Vigor: d4 Pace: 6+1d6 Parry: 5 Charisma: -2 Toughness: 4 Load Limit: 0-30 lbs. Load Limit -1: 31-60 lbs. Load Limit -2: 61-90 lbs. Load Limit -3: 91-120 lbs. Load Limit -4: 121-150 lbs. Fighting: d6 Intimidate: d8 Perform: d10 Taunt: d8 Throwing: d6 Hindrances: Delusional (Major) Habit (Minor) Outsider (Half-Orc) Quirk (Minor) Edges: Arcane Background (Troubadour) -Power Points: 10 -Powers (Boost/Lower Trait, Fear) Command Infravision Possessions: Sharpened Cymbals (Axe and Throwing Axe), $500 1 out of 1 found this valuable. Do you? |
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cr0m |
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thickets |
8. RE: SW conversion
May 24 2008, 2:31 AM EDT
Is this what Facebook is like for you?
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cr0m |
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cr0m |
10. RE: SW conversion
May 30 2008, 12:59 PM EDT
I updated him, with a few changes.He gets Low-light vision and Strong as racial edges and Outsider as a racial hindrance. Then he can buy another edge with either one major or two minor hindrances. I put the two minor hindrances Habit and Quirk and bought Arcane Background (Troubadour), which is the "bard" edge that gives you musical powers. If you'd rather have the major hindrance Delusional, just edit him up. Another way to go to get a bard is to buy Leadership edges like the one Kolja picked for you originally, Command. The cymbal playing is just how he inspires his party to fight better. If we ever need to know how well he plays, we can use Common Knowledge, a built-in skill that covers anything that the character "oughta know" either because it's common sense or part of his background. Do you find this valuable? |