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Jun 13 2008, 1:41 PM EDT
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Change: 500, buy gear at Ye Olde Shoppe.Follow the instructions in Savage Worlds: Explorer's Edition* or in the Test Drive rules. Fantasy races, professional edges (ie classes) and other goodies are in the Wizards and Warriors (this link appears to be blind) supplement. Also check out the SW
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Jun 6 2008, 12:18 AM EDT
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Change: (this link appears to be blind) supplement. Also check out the SW Combat Survival Guide.Wicked Fast Method:If you don't have time to read things like "rules" and "words", this pdf will let you checkbox your way to a PC in five minutes flat: convention character creation guide
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Jun 5 2008, 8:46 PM EDT
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Change: There were only format changes (bold, italics, etc.) in this version. See this version for details.
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May 30 2008, 4:30 PM EDT
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Change: orAND 1 Major Hindrance. Each Minor gives you 1 point to spend, Major 2.For 2 points: gain another attribute point or take another Edge.For 1 point: gain another skill point or double starting funds.Starting gold is 500.Follow the instructions in Savage Worlds: Explorer's Edition*
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May 28 2008, 1:21 PM EDT
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Change: Create a characterNormal summary:method:Pick a race. Humans get one free Edge.Attributes start at d4. Raising a die type costs 1 point. You have 5 points.15 points for skills. Opening a skill at d4 is 1
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May 28 2008, 1:21 PM EDT
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Change: skill to resist fear effects, we just roll Spirit.skill.Charisma is 0 + Edges or Hindrances.Pace is 6, modified by race, Edges and HindrancesParry is 2 + 1/2 Fighting skill.Toughness is 2 + 1/2 Vigor + armor.You may take up to
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May 28 2008, 1:15 PM EDT
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Change: We don't use the Guts skill to resist fear effects, we just roll Spirit.Charisma is 0 + Edges or Hindrances.Pace is 6, modified by race, Edges and HindrancesParry is 2 + 1/2 Fighting skill.Toughness is 2 + 1/2 Vigor + armor.You may take
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May 26 2008, 6:59 PM EDT
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Change: Wicked Fast Method:If you don't have time to read things like "rules" and "words", this pdf will let you checkbox your way to a PC in five minutes flat: convention character creation guide.* If you have the Core Rules Revised, here's a forum thread with
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May 26 2008, 6:57 PM EDT
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Change: If you don't have time to read things like "rules" and "words", this pdf will let you checkbox your way to a PC in five minutes flat: convention character creation guide.* If you have the Core Rules Revised, here's a forum thread with all the changes between
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May 22 2008, 5:27 PM EDT
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Change: * If you have the Core Rules Revised, here's a forum thread with all the changes between the editions. SW:EX supersedes previous editions of the rules.There are tons of free conversions at Savage Heroes, and probably some more at the Savage Worlds site, if you
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May 21 2008, 10:23 PM EDT
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Change: Savage Worlds: Explorer's bookEdition or in the Test Drive rules. Fantasy races, professional edges (ie classes) and other goodies are in the Wizards and Warriors supplement. Also check out the SW Combat Survival Guide.There are tons of free conversions at Savage Heroes, and probably
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May 21 2008, 6:47 PM EDT
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Change: race, Edges and HindrancesParry is 2 + 1/2 Fighting skill.Toughness is 2 + 1/2 Vigor + armor.You may take up to 2 Minor or 1 Major Hindrance. Each Minor gives you 1 point to spend, Major 2.For 2 points: gain another
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May 21 2008, 6:38 PM EDT
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Change: 15 points for skills. Opening a skill at d4 is 1 point and 1 point up to the linked attribute. After that it's 2 points per die type.Charisma is 0 + Edges or Hindrances.Pace is 6, modified by race.Parry is 2 + 1/2 Fighting skill.Toughness
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May 21 2008, 6:27 PM EDT
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Change: one free Edge.Attributes start at d4. Raising a die type costs 1 point. You have 5 points.Follow the instructions in the SW book or in the Test Drive rules. Fantasy races, professional edges (ie classes) and other goodies are in the Wizards and Warriors supplement.
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May 21 2008, 2:11 PM EDT
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Change: There were only format changes (bold, italics, etc.) in this version. See this version for details.
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May 21 2008, 1:46 PM EDT
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Change: "create" link. Choose the "Savage Worlds PC" template from the drop down.Click the "EasyEdit" button and start typing!Follow the instructions in the SW book or in the Test Drive rules. Fantasy races, professional edges (ie classes) and other goodies are in the Wizards and Warriors supplement.
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May 21 2008, 12:46 PM EDT
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Change: (or evil) characters.So far anythingthe 3.5eWizards and approved by WotCWarriors is allowed. If something really crazy or ridiculous starts to break the game, I'll put a note here about it. If you've got some third-party stuff that you'd like, contact me about it.supplement.
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May 8 2008, 4:07 PM EDT
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Change: There were only format changes (bold, italics, etc.) in this version. See this version for details.
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Apr 29 2008, 2:00 PM EDT
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Change: When you make your first character, make another, just in case. Sometimes bad things happen to good (or evil) characters.So far anything 3.5e and approved by WotC is allowed. If something really crazy or ridiculous starts to break
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Apr 28 2008, 4:54 PM EDT
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Change: No iterative attacks. When your BAB would give you another attack, add another die of weapon damage. Ex: a 6th level fighter with a longsword does 2d8 per hit.Each turn, a character has one standard and one move action
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(Word count: 218)
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